Archive for the ‘iPhone’ Category

Mobile Video & Consumer Connections: The New Era of Engagement

Friday, June 26th, 2009

iPhone 3GS

A few years ago, Simon Gladwell penned “The Tipping Point,” which, as a concept, became a Tipping Point. Mobile video has reached powerhouse status. Smartphone users have the ability to shoot and upload on the fly. And then came the Flip series of camcorders. HD for $200 and a no-hassle uplink to YouTube. Brilliant. Purists finally had an outlet for their creative whims.

And now, with the iPhone 3GS, the rest of us have an excuse to create beautiful content. Typically, mobile video has been thought of as a 15-fps, grainy exercise in frustration. Apple, in typical brilliant fashion, upped the ante, giving their newest incarnation of the annual iPhone hardware the ability to shoot and edit glorious 30-fps video on the fly.

There’s a number of apps that have already hit the market to capitalize on the video features, like Kyte, and uploading services like Posterous. These apps/sites instantly distribute content across multiple social media channels. Twitter and Facebook, being the front-runners in social media, can instantly let followers/friends know that the user is broadcasting new content.

Thanks to these new apps, plus iPhone’s built-in integration with MobileMe and YouTube, online video distribution has skyrocketed over the past few weeks. YouTube is reporting a 400% increase in mobile uploads since the day the iPhone released.

Keep in mind that more than 500,000 iPhone 3GS’ have been sold to date. 28% of the new buyers were leaving their old carrier. 12% were ditching a Blackberry device.

To the non-iPhone user, it might seem silly that the market is pandering to iPhone users! But, to marketers, it makes plenty of sense: iPhone users are evangelists just waiting for an opportunity to share their love for their favorite brands. And now, that opportunity is merely a few taps away.

The smart brand will allow consumers to broadcast. The brilliant brand will enable and empower the consumer to broadcast. Brands need to give their Buying Society the opportunities to get out their phones and begin creating content.

Want to engage with your customers? There’s an app for that!

iPhone Apps & Brand Engagement

Friday, May 8th, 2009

iPhone Coke App

When it comes to iPhone apps, the best brands are entertainment first, brand second. They are relaxed. They invite people to enjoy the app and engage with the brand to whatever degree they choose. Their apps simple. They focus on doing one thing extremely well. Apple’s brand is synonymous with simplicity. So, too are the best branded apps.  And, more than anything, the apps generate incredible word of mouth. People should want to talk about it—to blog, tweet, email, and show off your app. Here are some brands that did it right.

OAKLEY

Oakley teamed up with Surfline to create Surf Report. The app allows surfers to check surf height, swell, direction and tide, all from their iPhone. No longer were surfers tied to their computer. When they are stuck in a low tide, they can quickly launch the app and find better beaches. Surf Report also allows users to interact, connecting surfers from different communities, and it features news and bios about the Oakley Team Rider.

Oakley Surf Report Oakley Surf Report (Report)

NIKE

NikeWomen launched the Training Club app. The app allows women to access a personalized training program, create an avatar (known as a Mini), and invite friends into a bit of healthy competition. Recently, they added a workout timer and the ability to invite friends to join.

Nike Training Club Nike Training Club (Challenge)

COKE

Coke’s Magic Coke Bottle app is like a very, very new school Magic 8-Ball. You ask the bottle a question, shake it (gently or viciously—your choice), then flip the lid. The contents pour out and reveal your answer.

Coke (Pop) Coke (Answer)

COBRA BEER

The Indian brewer addressed an essential part of the bar scene: social interaction. Cobra’s iBanter app keeps users witty and ready with a punch line, no matter how tough the crowd may be. They gathered up-and-coming comedians from around the globe, recorded their best bits, and filled the app with wonderful content. New jokes are constantly being uploaded. The branded tie-in is simple: a bottle cap drops at the end of every video, and Cobra offers informational screens of their latest promotions.

Cobra iBanter Cobra iBanter (Comedian)

The app is best experienced, or at least viewed.

What is a brand to make of this?  One, the iPhone is a powerful tool.  And two, the real estate on each user’s screen is extremely valuable.  Look at these stats:

  • 17 million iPhones have been sold, and it owns 50%+ of the US smartphone market
  • Apps provide repeat and prolonged brand engagement
  • They are not perceived as advertising
  • 73% of iPhone users have more than 5 apps on their phone

Another tool in the never-ending quest for connecting with your buying society.

March Madness: Coming to an iPhone Near You

Thursday, March 12th, 2009

March Madness on the iPhone

I hate March Madness.  It’s my favorite time of year.  And I freakin’ hate it.

There are a sundry of options in which bracketeers can participate.  To the winner go the spoils and glorious bragging rights.

Each year, I consult the insights of Bracketologists, as well as my obsessive DirecTV-subscribing friends. I separate the good from the bad, dissecting each team’s AP rank and strength of schedule and daily calorie intake (okay, maybe not). I compare home versus away records.  I try to figure out why Tyler Hansbrough is so good despite the fact that he looks like the reincarnation of Christian Laettner.  I wonder, is Hansbrough’s career arch is going to follow the exact same NBA sputter-out?

I print five sets of brackets.  I fill them out, including one featuring nothing but improbable underdogs winning through the Final Four, so when the next George Mason University goes on a veritable tear, I can proudly announce, “I called that!”

After days of deliberation and agony, I chicken out and submit my most modest bracket, which puts mostly #1 seeds going deep.  (Yes, I did have all 4 #1 seeds in the Final Four last year.)

And then the madness—er, Madness—begins. In high school, I would skip class to watch the opening rounds, glued to the TV in the student lounge.  My teachers didn’t care—they would often skip class, too.  Educational system FTW!

But that was a crude time, the ’90s.  Technology was limited to brick-like cell phones and infuriatingly slow 28.8 baud modems.  Streaming audio was out of the question, let alone streaming video.

As I grew up, so did my technology.  Games were broadcast on specialty channels, and they were streamed online, in all of their pixilated, 320×320, lagging 10fps glory.

Then, in 2008, games were streamed beautifully on Joost.  How do you top that?  Enter MobiTV, with one of the most ambitious apps to date: March Madness on Demand.  Games will be streamed on the iPhone!  The only downfall is the need of a WiFi connection.  (3G, anybody?)

Cell phone video has been a nearly dormant platform at best, with about 5% of all users accessing video during a given month.  But, with 4.3 million iPhones roaming around, and the always entertaining office pool, this app could give mobile video a significant boost.

Via Brandweek: …The March Madness on Demand app will also provide users with a variety of tournament related content, include updated scores and brackets, along with game and team previews from CBSSports.com. During games viewers can also access live box scores and statistics through an overlay placement — without interrupting the live video feed.

What could be better?  The Onion News Network weighs in:


NCAA Expands March Madness To Include 4,096 Teams

“Look out for Eckert—they have a full roster and they’re having practices!”  LOL!

iPhone apps are a terrific way to connect a very on-demand generation with your brand.  MINI has their own app.  Nike has their own app.  Shoot, even Nintendo’s Zelda has its own app: the Ocarina.

That app is just silly. Back to the matter at hand.

So why do I hate March Madness?  Because, after I carefully craft my brackets, my mother beats me by 12 points because she picked the schools based on uniform color and whether or not I have a cousin who lives nearby.  Blërg.

What next?

  • Check out some more cool iPhone apps.
  • Mashable posted 19 great ways to get involved with March Madness, though the post is nearly a year old.
  • Fill out your brackets @ Yahoo! Pick ‘Em.  And play against your friendly neighborhood blogger: me.  Join the Sun Devils FTW! group.  (I’m reppin’ our home town heroes.)
  • Get excited for the iPhone 3.0 OS, set to drop on March 17.

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